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1.
2nd International Conference on Business Analytics for Technology and Security, ICBATS 2023 ; 2023.
Article in English | Scopus | ID: covidwho-20240588

ABSTRACT

COVID-19 affected our lives intensly. That state of affairs made humans helpless. They had been depressed and experienced loneliness. At that time many human beings were determined to play video games just to loosen up their minds. Many games changed into an additional source of revenue wherein during COVID-19 they were playing while earning money. With these advantages, there were also some poor effects was accrued. A number of players remained playing video games post COVID-19. The carried out survey is based on the social video games results on players' well-being and additionally on the effects of gamers' health and their sensible lifestyles. We are going to investigate the behavior of gamers engaged with video games during the COVID-19 lockdown and the video games affects on their well-being, the time they served in playing video games, and the consequential effect on their behavior and social and mental well-being. The results provide a start line for empirically grounded discussions on video games at some stage in the pandemic, their use, and potential outcomes. Different agegroups of players have been investigated. Most players are between 18 and 30 years. A number of the gamers during lock down played a few hours but most of players were males who spent most of their day playing video games. However, now the ratio of playing video games is reduced as examined with past circumstances. Roughly we can say that the condition as a whole is better, the reason why players enforced video games in their post COVID-19 practical life1. © 2023 IEEE.

2.
Journal of Electronic Resources Librarianship ; 35(2):106-113, 2023.
Article in English | ProQuest Central | ID: covidwho-20239048

ABSTRACT

During the pandemic, instruction moved online, and physical formats of media were unable to be used. This presented the opportunity to undertake a quantitative study on the use of streaming videos, particularly in the sciences, at Colorado College. The authors used vendor statistics for the last 5 years (2016–2017 to 2020–2021) and reviewed the time period of March–February, which is what the authors refer to as the covid year. By 2021, streaming videos were being used 25 times more than in 2016, and science videos were being streamed 26 times as much.

3.
Ieee Transactions on Computational Social Systems ; : 1-10, 2023.
Article in English | Web of Science | ID: covidwho-2308775

ABSTRACT

In social IoMT systems, resource-constrained devices face the challenges of limited computation, bandwidth, and privacy in the deployment of deep learning models. Federated learning (FL) is one of the solutions to user privacy and provides distributed training among several local devices. In addition, it reduces the computation and bandwidth of transferring videos to the central server in camera-based IoMT devices. In this work, we design an edge-based federated framework for such devices. In contrast to traditional methods that drop the resource-constrained stragglers in a federated round, our system provides a methodology to incorporate them. We propose a new phase in the FL algorithm, known as split learning. The stragglers train collaboratively with the nearest edge node using split learning. We test the implementation using heterogeneous computing devices that extract vital signs from videos. The results show a reduction of 3.6 h in the training time of videos using the split learning phase with respect to the traditional approach. We also evaluate the performance of the devices and system with key parameters, CPU utilization, memory consumption, and data rate. Furthermore, we achieve 87.29% and 60.26% test accuracy at the nonstragglers and stragglers, respectively, with a global accuracy of 90.32% at the server. Therefore, FedCare provides a straggler-resistant federated method for a heterogeneous system for social IoMT devices.

4.
Revista Comunicacion ; 31(2):35-50, 2022.
Article in English | Web of Science | ID: covidwho-2307937

ABSTRACT

Critical thinking skills are undoubtedly the 21st-century skills that people use in their daily lives. In this context, this action research had as its main objective to evaluate the contribution of the use of short animated videos to improve higher-order thinking skills (analyze, create and evaluate) of first-year undergraduate students, both in oral production tasks as well as in written tasks in English, during the COVID-19 pandemic. Furthermore, it explored students' perceptions in relation to their improvement in their own critical thinking skills. The data obtained were analyzed using descriptive statistics, specifically, measures of central tendency. Additionally, the non-parametric Wilcoxon test was used in the measurements that were made in the writing ability to verify if the change observed in the participants' development of critical thinking skill was statistically significant. The results obtained revealed that after the intervention, an improvement was observed in the development of the undergraduates' critical thinking skills (analysis, evaluation, creation) in both language skills (writing and speaking). In a more exhaustive statistical analysis through the non-parametric Wilcoxon test applied to the writing tests' measurements, an increase among undergraduates' critical thinking skills was observed. The results of the tasks developed correlated positively with the students' perceptions, which was collected through a Likert scale. In conclusion, the study showed that the use of short, animated videos effectively helped first-year undergraduate students improve their higher-order critical thinking skills, during the COVID-19 crisis.

5.
Journal of Technology and Science Education ; 13(1):368-380, 2023.
Article in English | Scopus | ID: covidwho-2293747

ABSTRACT

This work sets out the results of a teaching innovation project applying the flipped classroom model in the Knowledge of Mathematics module on a bachelor's degree in primary education over two consecutive years at a university that exclusively uses online teaching. This model is used with the aim of stimulating the students' working methods and improve their intrinsic motivation. The research evaluates the impact of the flipped classroom on academic performance in the subject and collects information on student satisfaction with the development of the experiment. This is a pioneering study as it analyses learning outcomes with mathematical content in university-level classes delivered online synchronously on a permanent basis and not owing to exceptional circumstances such as the Covid-19 pandemic. To do this, specific videos were developed, which students had to watch, with various practical exercises embedded in them to be done before classes. The marks from these exercises along with the final grades for the course are considered to assess the learning outcomes throughout the semester. The results obtained were clearly positive both in performance and in terms of students' motivation and awareness of their own learning process, as well as the contribution of this proposal to improving their teaching–learning process, essentially through greater student involvement in and commitment to the subject. © Article's contents are provided on an Attribution-Non Commercial 4.0 Creative commons International License. Readers are allowed to copy, distribute and communicate article's contents, provided the author's and JOTSE journal's names are included. It must not be used for commercial purposes. To see the complete licence contents, please visit https://creativecommons.org/licenses/by-nc/4.0/.

6.
The Journal of Agricultural Education and Extension ; 29(2):173-197, 2023.
Article in English | ProQuest Central | ID: covidwho-2293172

ABSTRACT

PurposeTo explore the perceived credibility, relevance, legitimacy and accessibility of videos and podcasts in farm extension.MethodsA two-phase mixed methods approach consisting of a pre-COVID online survey of farmers (n = 221), farmer telephone interviews (n = 60) and in-person focus groups of farmers (n = 4) followed by an analysis of how viewers interact with Agricology videos and podcasts, a further online survey (n = 141) and online farmer focus groups (n = 4) during the COVID-19 pandemic.FindingsIf they are to be perceived as effective extension methods, videos should be short, concise, practical, advert-free and visualise how to implement a practice. Podcasts can be longer, more detailed, and allow multitasking. Both should use farmer-friendly language, be easily accessible, high quality, non-biased, and be created by someone whom farmers respect.Practical implicationsHelps policy-makers and extensionists understand the potential of videos and podcasts and the trade-offs in using them with other forms of extension. The findings are also of use to global advisory services seeking to offer hybridised advice as a result of the ongoing COVID pandemic.Theoretical implicationsElucidates the trade-offs of using videos and podcasts when face-to-face extension is not possible and develops the CRELE framework.OriginalityDiscusses the role of podcasts in farm extension and re-evaluates the role of videos when face-to-face extension is impossible.

7.
Expert Systems ; 40(4):1-12, 2023.
Article in English | Academic Search Complete | ID: covidwho-2305591

ABSTRACT

The COVID‐19 pandemic has brought profound changes in people's live and work. It has also accelerated the development of education from traditional model to online model, which is particularly important in preschool education. Preschoolers communicate with teachers through online video, so how to provide high quality and low latency online teaching has become a new challenge. In cloud computing, users offload computing tasks to the cloud to meet the high computing demands of their devices, but cloud‐based solutions have led to huge bandwidth usage and unpredictable latency. In order to solve this problem, mobile edge computing (MEC) deploys the server at the edge of the network to provide the service with close range and low latency. In task scheduling, edge computing (EC) devices have rational thinking, and they are unwilling to collaborate with MEC server to perform tasks due to their selfishness. Therefore, it is necessary to design an effective incentive mechanism to encourage the collaboration of EC devices. Through analysis of MEC server and EC devices, we propose a distributed task scheduling algorithm—Stackelberg game approach based on alternating direction method of multipliers, which selects the appropriate incentive mechanism to encourage the collaboration of EC devices. The experimental results demonstrate that the proposed approach can rapidly converge to a certain accuracy within 40 iterations, and in incentive mechanism comparison and quality of experience, the proposed approach also has a good performance in anti‐jitter and low latency. [ FROM AUTHOR] Copyright of Expert Systems is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full . (Copyright applies to all s.)

8.
Food Protection Trends ; 43(2):161-166, 2023.
Article in English | GIM | ID: covidwho-2305254

ABSTRACT

YouTube videos have been a significant source of public health and food safety misinformation during the COVID-19 pandemic. Specifically. the washing of produce with soap and other substances was promoted in the early stages of the pandemic through YouTube videos. There- fore. we conducted a study to analyze produce washing messaging in YouTube videos posted during. compared to prior to. the COVlD-19 pandemic. Videos were identified via targeted keyword searches. Produce washing meth. ads were coded and classified according to government recommendations. A total of 100 YouTube videos were identified and analyzed: 56 videos were posted during the pandemic and 34 before the pandemic. Of the 100 videos. 70 contained nenfactuel information about produce washing. Videos posted by bloggers were more likely to contain nonfactuel information compared to videos posted by the government and organizations {78 versus 2.9%]. Videos posted during the pandemic were more likely to have nnnfactual information than those posted before the pandemic [56 versus 17%]. This study found that individual. bloggers contributed to the spread of misinformafion about produce washing in YouTube videos, resulting in potentially harmful behavior changes among consumers. Efforts are needed from food safety educators and public health officials to improve the accuracy of fund safety information disseminated on YouTube.

9.
4th International Conference on Advanced Science and Engineering, ICOASE 2022 ; : 83-88, 2022.
Article in English | Scopus | ID: covidwho-2302899

ABSTRACT

The spread of the Corona Virus pandemic on a global scale had a great impact on the trend towards e-learning. In the virtual exams the student can take his exams online without any papers, in addition to the correction and electronic monitoring of the exams. Tests are supervised and controlled by a camera and proven cheat-checking tools. This technology has opened the doors of academic institutions for distance learning to be wide spread without any problems at all. In this paper, a proposed model was built by linking a computer network using a server/client model because it is a system that distributes tasks between the two. The main computer that acts as a server (exam observer) is connected to a group of sub-computers (students) who are being tested and these devices are considered the set of clients. The proposed student face recognition system is run on each computer (client) in order to identify and verify the identity of the student. When another face is detected, the program sends a warning signal to the server. Thus, the concerned student is alerted. This mechanism helps examinees reduce cheating cases in early time. The results obtained from the face recognition showed high accuracy despite the large number of students' faces. The performance speed was in line with the test performance requirements, handling 1,081 real photos and adding 960 photos. © 2022 IEEE.

10.
International Journal of Communication and Linguistic Studies ; 21(1):105-124, 2022.
Article in English | Scopus | ID: covidwho-2274925

ABSTRACT

This study aims at examining the role multimodality plays in conveying meaning and the way it contributes to the meaning-making process in ten English YouTube videos on COVID-19. The present study will focus on how video-makers employ various semiotic resources constructions to create a relationship between the represented participants in a video and the target audience. It mainly focuses on gender roles and camera angle positions of multimodality. Furthermore, the study seeks to examine how they are structured to construct the intended meaning. The frameworks used in this research rely on elements conveying meaning through these interacting modes. The study also contains the necessary tool that allows the researcher to answer the research questions. The investigation and analysis will go through a comparative and analytical process of the multimodal communicative modes used by which examples of multimodal elements from the videos are extracted, argued, analyzed, and discussed. The study proves the indispensable role of multimodality in meaning making through orchestrating and organizing multimodal modes. © Common Ground Research Networks, Tawfiq Omar, All Rights Reserved.

11.
American Behavioral Scientist ; 2023.
Article in English | Scopus | ID: covidwho-2274045

ABSTRACT

The COVID-19 pandemic has underlined the need for investigating the prevalence and nature of health communication on social media. Applying the Extended Parallel Process Model, this study analyzes the use of fear appeals in 2,152 YouTube trending videos across six countries (the United States, Brazil, Russia, Taiwan, Canada, and New Zealand) from January to May 2020. The findings reveal that, during the early stage of the outbreak, COVID-19-themed videos gained early attention in Taiwan but encountered a prolonged delay in the United States and Brazil. Specifically, COVID-19 videos featured the least in Brazil's trending list. The results from a supervised machine learning coding approach further suggest that videos' threat levels exceeded efficacy beliefs across all countries. This imbalance of threat–efficacy messages was most significant in hard-hit countries Brazil and Russia, which social media may run the risk of feeding fear to the public agenda. These findings alert content creators and social media platforms to create a threat–efficacy equilibrium, prioritizing content that promotes a sense of self- and community efficacy and increases people's belief that effective protective actions are available. © 2023 SAGE Publications.

12.
Comunicazioni Sociali ; - (2):217-231, 2022.
Article in English | Scopus | ID: covidwho-2272764

ABSTRACT

Blessed with its rich cultural heritage but cursed with its rich history of terrorist attacks, Egypt has witnessed a decline in tourism revenue, which is vital for the country's economic development. Tourism suffered due to Egypt's revolution on January 25th, 2011, and the imposed travel restrictions during the Covid-19 pandemic. Throughout the pandemic, Egypt's former Minister of Tourism and Antiquities, Dr. Khaled El-Anany, initiated numerous promotional campaigns to revive tourism. As the world experienced a continuous lockdown, the Ministry of Tourism and Antiquities (MoTA) encouraged people to explore Egypt online through their website and social media platforms. Accordingly, this article examines the MoTA's recent efforts to promote Egypt's civilization by utilising virtual tours, events, and videos to encourage cultural tourism and the traditional sun-and-beach holidays to local and international markets. In addition, three interviews were conducted with leading Egyptologists to gain their opinion about the Ministry's efforts in promoting tourism to Egypt. According to these interviews, the future is bright for Egypt's tourism. However, the country faces different challenges than in the past, such as problems in the hospitability industry and harassment, which can affect tourists' revisit intentions. © 2022 Vita e Pensiero / Pubblicazioni dell'Università Cattolica del Sacro Cuore

13.
Geotechnik ; 46(1):48-55, 2023.
Article in English | ProQuest Central | ID: covidwho-2266760

ABSTRACT

Digitale Lehrmaterialien werden seit mehreren Jahren in den Hochschulen eingesetzt und eröffnen ganz neue Wege zur Vermittlung des Lehrstoffs. Die Erstellung dieser Lehrmaterialien kann allerdings je nach Art und Qualität sehr zeitintensiv sein und für Lehrende einen großen Mehraufwand bedeuten. Im Rahmen eines Kooperationsprojekts zur Erstellung von Lehrvideos für geotechnische Feld‐ und Laborversuche haben die Autoren dieses Beitrags allerdings die Erfahrung gemacht, dass das gemeinsame, hochschulübergreifende Erstellen von Lehrmaterialien viele Vorteile mit sich bringt. Dadurch inspiriert, führten die Autoren dieses Berichts eine Umfrage unter den deutschsprachigen Geotechnik‐Lehrstühlen der (Technischen) Universitäten und (Fach‐)Hochschulen durch. Nach drei Semestern, in denen Lehrveranstaltungen an den Hochschulen aufgrund der Corona‐Pandemie überwiegend digital durchgeführt werden mussten, war es ein Ziel dieser Umfrage, den Bestand und den Einsatz digitaler Lehrmaterialien im Fachgebiet Geotechnik zu erheben. Ein weiteres Ziel war die Initiierung eines Netzwerks, in dem sich Geotechnik‐Professorinnen und ‐Professoren zu Lehrthemen austauschen können und gemeinsam (digitale) Lehrmaterialien erstellen und nutzen. Der vorliegende Beitrag stellt das gemeinsame Lehrprojekt der Autoren vor, präsentiert die Ergebnisse der durchgeführten Umfrage und berichtet über die ersten Aktivitäten des neuen Netzwerks.Alternate :Digital education for geotechnical engineering: current status and further developmentsDigital teaching tools and materials have been used at universities (of applied sciences) for several years and open up new ways for higher education. However, depending on the type and intended quality, the creation of these teaching materials can be very time‐consuming and mean a lot of extra work for teachers. In a collaborative project to produce teaching videos for geotechnical field and laboratory experiments, the authors of this paper have experienced that a collaborative approach across university borders for the production of teaching materials has many advantages. Inspired by this collaboration, the authors of this report conducted a survey among German‐speaking geotechnical engineering chairs at (technical) universities and universities of applied sciences. After three semesters of mostly digital or hybrid teaching due to the Corona pandemic, one aim of this survey was to capture the use of digital teaching materials in the field of geotechnical engineering. Another goal was to initiate a network in which geotechnical engineering professors can exchange information on teaching topics and jointly create and use (digital) teaching materials. This article presents the authorś collaborative teaching project and the results of the survey conducted. Moreover, it reports on the first activities of the new network.

14.
20th IEEE Consumer Communications and Networking Conference, CCNC 2023 ; 2023-January, 2023.
Article in English | Scopus | ID: covidwho-2251989

ABSTRACT

Virtual tours are tools that could be effectively used in many different contexts. The COVID-19 pandemic has let emerge how they can be useful and efficacy in those situations where it is not possible to access physical places and attend events. Besides that, they can be used for several goals in different contexts. In fact, in simple words, virtual tours are essentially based on using 3D images and videos, letting the users interact with the virtual environment and its points of interest through them, emphasizing the need for navigation and orienteering mechanisms within the virtual environment. Due to these characteristics, virtual tours represent digital barriers affecting users with disabilities, in particular those people with visual impairments. This paper presents an innovative solution we have adopted by designing and developing a prototype devoted to exploring a University Campus, with accessibility in mind. A preliminary evaluation has been conducted, and the obtained results are presented in the paper, which discusses some potentialities and limitations that emerged, © 2023 IEEE.

15.
54th ACM Technical Symposium on Computer Science Education, SIGCSE 2023 ; 1:778-784, 2023.
Article in English | Scopus | ID: covidwho-2251177

ABSTRACT

With the advent of online educational platforms and the advances in pedagogical technologies, self-directed learning has emerged as one of the most popular modes of learning. Distance education - -elevated by the COVID-19 pandemic - -involves methods of instruction through a variety of remote activities which often rely on educational videos for mastery. In the absence of direct student engagement, the asynchronous nature of remote activities may deteriorate the quality of education for learners. Students often have an illusion of skill acquisition after watching videos, which results in overestimation of abilities and skills. We focus on the efficacy of skill acquisition through interactive technologies and assess their impact on computational thinking in comparison with delivery through other traditional media (e.g. videos and texts). In particular, we investigate the relationship between actual learning, perception of learning, and learners' confidence in adult learners. Our results reveal intriguing observations about the role of interactivity and visualization and their implications on the pedagogical design for self-directed learning modules. © 2023 ACM.

16.
30th Annual International eTourism Conference, ENTER 2023 ; : 128-141, 2023.
Article in English | Scopus | ID: covidwho-2289026

ABSTRACT

The impacts of short-form travel videos (STVs) on destination marketing have been widely acknowledged in recent years. Although there have been many prior studies on short video platforms, the mechanism and research system of the impacts of travel contents in short-form videos on users are not clear. This study aims to reveal the possibilities of STVs in cross-border tourism promotion and to develop research models and survey methods applicable to research related to the contents of STVs. Therefore, a scenario-based experiment was designed using STVs related to Ganzi (甘孜) destination. The findings (N = 456) highlighted that users' attitudes towards STVs have a direct impact on destination image and travel intention, while users' emotional resonance (self-reference, sense of presence) and cognitive resonance (perceived esthetics, credibility, and entertainment) jointly determine users' attitudes towards STVs. With the application of stimulus-organism-response (SOR) theory as a basic framework, this study explains the influence mechanism of STVs. The possibility of cross-border promotion and destination image building in impoverished areas was explored using a scenario-based experiment. © 2023, The Author(s).

17.
30th Annual International eTourism Conference, ENTER 2023 ; : 40-52, 2023.
Article in English | Scopus | ID: covidwho-2288928

ABSTRACT

The extant studies have attested to the effects of media experiences in shaping destination image and influencing the behavioral intentions of potential tourists. However, limited works have focused on the impact of holistic experiences during the interaction with destination-related short-form videos on potential tourists' negative emotional responses and post-COVID travel intention. This study aims to elucidate how cognitive absorption affects tourists' travel anxiety and post-pandemic travel intention in different travel settings (domestic versus international). The comparative results show that users' cognitive absorption when interacting with destination-related short-form videos can effectively influence the behavioral intentions of potential tourists. The result also identified that travel anxiety significantly contributes to higher post-COVID travel intention. This study expands cognitive absorption research in the contexts of tourism and short-form videos, offers an angle for future studies to positively interpret tourists' travel anxiety, and provides tourism practitioners with suggestions on the tourism industry's recovery in the post-COVID era. © 2023, The Author(s).

18.
Research Journal of Agricultural Science ; 54(4):69-75, 2022.
Article in English | CAB Abstracts | ID: covidwho-2248426

ABSTRACT

Information technologies has never failed to astound us in any way whether be it in field of Science, Agriculture, Arts, Film & media, Sports, education, making virtual reality possible, all we can say in almost all the field that we can name. Many incidents occurred, where IT sector maintained it expanse & it was on the top of all (for say;covid-19 pandemic period), with the help of this sector the pace of time or situation found to be normal at a times. As the old axiom says that;time is money and money is time so by this we can understand and imagine the value of time in a second. Animations & creative sector (the main part of IT Sector) played a very vital role in fulfilling this adage. As there are many state of affairs where animated videos can save time by becoming a strong source of communication. Communicating anything through visuals can make better understanding of the subject or the concept. This paper will deal out with the role of graphics & animations in the meadow of agriculture. It will show how cropping & techniques used in the agriculture can be modified or used in more effective way. Other salient terms that will throw light in this research will use & impact of Artificial Intelligence & usage of SAWBO program in terms of agricultural practicing. The results obtained from this study urge that animated imaginal or visuals are a well-received approach as a training & guiding tool in agriculture with diverse literacy levels.

19.
Int J Environ Res Public Health ; 20(1)2022 12 26.
Article in English | MEDLINE | ID: covidwho-2268869

ABSTRACT

The aims of this study were to examine the psychometric properties of two subjective outcome evaluation tools measuring students' perceptions of 24 instructional videos and to understand the profiles of students' perceptions of the videos. Online teaching and learning played an important role when school lockdown measures were imposed during the COVID-19 pandemic. To facilitate online teaching in a college-level leadership education subject, we developed and piloted 24 instructional videos, including 15 animated videos and 9 case-based videos, in the 2021/22 academic year. To understand students' perceptions of the videos, we developed two subjective outcome evaluation scales (one for the animated videos and another for the case-based videos) to assess the subjective perceptions of 1308 students. Results showed that the developed tools possessed good psychometric properties, including factorial, convergent and discriminant validity. The findings of this study also revealed the students had positive attitudes towards the developed videos, including positive perceptions of the videos' design and the benefits gained from watching them. The present study suggests teachers can meaningfully use the 24 instructional videos in the context of leadership education in higher education.


Subject(s)
COVID-19 , Pandemics , Humans , Pandemics/prevention & control , Leadership , Communicable Disease Control , Learning
20.
Anat Sci Educ ; 2022 Dec 01.
Article in English | MEDLINE | ID: covidwho-2263194

ABSTRACT

Over the past decades, biomedical education has changed considerably, mostly by the introduction of novel didactic strategies, as well as the addition of technology. As a consequence, the centuries-old lecture-style presentation has come under criticism for providing only a one-directional transfer of information. However, the delivery of traditional lectures has also seen considerable changes such as the use of Microsoft PowerPoint slides which can be projected and serve as lecture handouts to learners. Electronic technologies and the internet now allow for the permanent recording of lectures and the distribution of video recordings to students who are unable or choose not to attend lectures in person. This off-site consumption of lecture presentations can either be synchronous or, if the recorded videos are made available online, asynchronous. At the beginning of the Covid-19 pandemic most schools were forced to change all lecture-style instruction to an online format. With students returning to classroom teaching, schools and educators have to make a decision whether to offer online lecture recordings permanently, reintroduce in-person lecture presentations, or compromise on a combination of both. Each solution has its own advantages and disadvantages, some of which are discussed in this article. However, there appears to be no single 'best solution' to serve all learners, educators, and educational needs.

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